Assassin’s Creed Valhalla
From december 2018 to june 2020 I had the opportunity to work on Assassin’s Creed Valhalla.
What a pleasure to be back on one on my favorite brand !
After have working on Cinematics Real-Time, Cinematics CG, Gameplay Animation AI, I tried another animation field: Gameplay Animation FIGHT.
The goal was to make fight animation, integrate them into the engine and make them work perfectly. So there was a big part of technical job.
Fight animation is of curse make attacks, hurts reactions of curse, but it’s also make strafes, idles, turn on spot, sheathe animations …..
Here you have my demo whith some stuffs I made during this project.